In the beginning, games simulated simple things: a bat and ball, driving a car. More recently, however, games have started exploring morality, using different ways to give players choices between right and wrong. How do video games simulate morality, and do they effectively convey how it feels to make difficult moral decisions? James explores, using examples from Fable, Mass Effect, the Telltale games, and Planescape: Torment.
Episode 10
